We truly look forward to your comments and questions. We are working hard daily, after work or whatever the case is just like most indie game developers and hope that we can receive some awesome feedback from the Unity community. Here’s some information in following We we made this post for a reason. We look forward to answering your questions. We are truly excited in sharing more with the Unity community and will continue to post weekly updates here just for you. This include co-op for PvP and PvE, story mode, crafting and more. This will provide opportunities to test our game and many other rewards for supporting the team.Īfter polishing the final touches of the game and releasing the beta version, we have many awesome updates to come. In January, we plan on starting a Kickstarter campaign to pay for additional software licenses and server costs to launch Dueling Blades. After much work of bringing a solid dedicated group of indie game developers, we are now working at full speed in completing Dueling Blades. We plan to finish the public beta version of the game in the Spring of 2012. Many other things that are in the background that most do not notice.Our action point system (limits you from playing too much!).Make Awesome Games! We are tired of the same thing after another in today’s game industry and hope to bring the best in innovative competitive gameplay. We hope this game and many others will support future employment for ourselves and other indie devs to do what they do best. ![]() Between us we have over 20 years of console game development experience, and have worked on projects such as Command and Conquer Red Alert 3, Ultimate Spider-man, and Disney’s Toy Story.Īside from that, we are just like every other indie game developer looking to make their passion a job. We are made up of 3 artists, 3 programmers, 1 animator and a designer. Drawn together by our passions to make great games and our determination to make a difference. HourBlast Games consist of talented young creative thinkers and game industry veterans. A skill overrides a critical attack and the Fury skill overrides a skill. A normal attack is “less than” a Critical attack or when your opponent lands on the red line. One more thing to note is the priority system of attack actions. After reaching the end of your second class, you get something known as a fury skill which will be demonstrated on our Kickstarter project. If you want to go down both a warrior and thief class, you can! Each class brings a new play style to learn and combine with your child class skills. As you progress through your levels, we decided that you should have the opportunity to truly customize your character. You are rewarded with experience, gold and items. Once you defeat your opponent, you can continue your quests, missions or reign over other online players. ![]() You may also charge up your energy, making no movement at all, in order to utilize more powerful skills that override normal attacks! If you decide not to move and just attack for defense, you will gain one energy point to go towards the usage of skills. Your turn can consist of a move and attack as a single combined action. You will imagine where your enemy may move and strategically place yourself in an advancing position. You and your opponent are making decisions at the same time. Here are some fun facts! Remember, This is not a turn based game.
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